
In other words: enemies should no longer be able to make use of the fallen comrades and inpenetratable meat-shields. with the updated physics between dead and live enemies when shooting a packed group, the physics ought to force the fallen enemies in a more cinematic way dragging away from players line of sight. Now with the new knockback feature, flying dead enemies might actually prove useful instead of a hindrance. We re-enabled and improved enemy and dead enemy collisions( which had to be disabled prior despite looking cool due to the shoot-through/block bullet issue) Now hopefully we got that sorted with the best of both worlds:
#REDHAND FC FULL#
This a feature we worked on for some time and related to the last major issue we needed to iron out: shooting through dead bodies which could be a real pain especially for those trying to full combo the stage or aim for the leaderboards.
#REDHAND FC HOW TO#
You can find how to acces the Public Beta HERE! A dead enemy with the right velocity will stun enemies they slam into. Should encourage the superkick that much more. Remember when an enemy thrown into a group of enemies would either stun them or knock them down? Well we just added a similar solution.

1.A little 90s beatemup flavour dropping today. switching flash lamp: switching capacity max. oil pressure switch), internal (speed, temperature, pressure, voltage) red warning LED: various warning functions external (e.g. yellow control LED: turn signal left, right Oil pressure*: 0.5 - 8 bar / 8 - 116 psi with high/low warning Oil temperature*: 40 - 160 ☌ / 104 - 320 ☏ with high/low warning water temperature* (optional instead of air temperature)):40 - 120 ☌ / 104 - 248 ☏ with high/low warning air temperature* (optional instead of water temperature): -20 - 80 ☌ / -4 - 176 ☏ with high/low warning NEW! Low voltage warning: LED flashes when on-board voltage falls below approx. Driving time display: 0 99:99:99 h/min/s Total km (adjustable): up to 250,000 km or mi Tachometer (analog/pointer): 0 8, 10 or 14 krpm Due to the widespread installation dimension of 80 mm, original instruments can often be replaced very easily. The window of the instrument is made of a scratch-resistant special plastic.
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The surface is brushed and black or anodized aluminum nature. The high-quality aluminium housing is turned and milled from the solid on CNC machines. High-quality materials, final assembly by hand and intensive quality control guarantee the highest optical and functional quality.

The motoscope classic is also ideal for sports cars, kitcars etc.

The design fits stylistically into every conversion and every original vehicle, no matter whether it is a real classic, youngtimer, custom bike or sports car. An LC display and four control LEDs indicate the extensive functions accurately and reliably. A white dial and a red hand, which is moved by a precision stepper motor, represent the analogue tachometer. The motoscope classic from motogadget is a digital multifunction instrument in a classic round case. Motoscope classic 8 rev counter, black case, ring color selectable, with ABE.
